Grand LIA   |   Winners   |   Finalists

Electronic Equipment


Entrant: Heimat, Berlin

Swisscom / Samsung Galaxy S4
"Stare Down Contest"

    Click a thumbnail to change media.

Corporate Name of Client: Swisscom (Schweiz) AG
Head of Client Services: Davide Pincin
Agency Account Supervisor: Matthias von Bechtholsheim
Agency Account Director: Christina Müller
Media Planner: Mediaschneider AG
Planning Director: Andreas Mengele
Strategic Planner: Sven Kösling
Agency: Heimat, Berlin
Chief Creative Officer: Guido Heffels
Group Creative Director: Myles Lord
Creative Directors: Michael Schachtner, Raphael Hermann
Copywriters: Raphael Hermann, Luis Jähner
Art Director: Lucas Schneider
Agency Producers: Alexander Münzer, Ute Ressler
Production Company: Who's McQueen Picture, Berlin
Director: Kai Sehr
Executive Producers: Rainer Spix, Philipp Petersson
Producers: Alke Gessler, Kalle Petersson
Director of Photography: Tobias Dengler
Digital Production Company: Perfect Fools, Amsterdam, Stockholm
Digital Producer: Guido van den Meersche
Technical Director: Björn Kummeneje
Post-Production Company: Who's McQueen Picture, Berlin
Editors: Daniel Kundrat, Boris Kraschin
Sound Designers: Christian Menzel, Jan Weigel

Description of the Project:
In 2013, Swisscom and Samsung joined forces to launch the Samsung Galaxy S4 Smartphone in Switzerland. The task was to create a buzz around the new device and leverage earned media to reach the masses. To achieve this, we took advantage of one of the unique features of the S4: the eye-tracking technology - and invited our audience to a staring contest.
Special CLP posters fitted with S4's were placed in busy areas giving the Smartphone away to anyone who could stare at the device for 60 minutes. But players were challenged by a number of outrageous distractions. From police dogs and renegade motorcyclists to arguing couples and hotdog dealers on fire - a series of professional actors doing their utmost to create a scene and steal the attention away from the new S4. The CLP streamed live to the web, and users could communicate with players via the S4.